"CIA Bill" Cooper
|He handles CIA operatives and intelligence.|
|Preferred Payment Method||Cash or Favors|
Bill Cooper has been with the Agency for nearly 30 years, and he's well-known and well-liked in the intelligence community. He usually tries to stay clear of shadowrunners, but he might make exceptions as a favor to a friend. He'll expect payment or favor for the Agency in return, though. His main areas of expertise are the Intelligence community, military intelligence, and general spy operations. Occasionally, he also has a line on surplus espionage and covert entry gear that the agency was going to phase out anyway.
Bill is business-like and not big on chit-chat.
|Arm's Length||Bill's loyalty can not be raised above 3, outside of a private run.|
|Intelligence Community||Bill has +2 to tests relating to intelligence agencies.|
|Company Man||Bill has +2 to tests relating directly to the CIA, though he will not divulge information that could endanger or burn an active operative.|
|Military Intelligence||Bill has a +2 to tests relating to information about military organizations.|
|Special Operations||Bill has a +2 to tests relating to special forces and special operations.|
|Cover Identity||Bill has a +2 to tests relating to fake identities and disguises.|
|Q||Bill has +2 to tests relating to surveillance or covert entry gear (lockpicks, grappling guns, gecko tape gloves, general spy gear stuff)|
|Knowledge Checks||12 + Loyalty + Aspects - Notoriety|
|Active Checks||2 + Loyalty + Aspects - Notoriety|
|Gear Acquisition Checks||4 + Loyalty + Aspects - Notoriety|
|Networking Checks||8 + Loyalty + Aspects - Notoriety|
Player Characters with this Contact
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NPC who know this contact
Narrative Significant Runs
|Name||GM||Metaplot||Date of Run|
|The Rowland Case||Project Red Dragoon||14 March 2081|