|"The Goddess Blesses This Lead Rain"|
|"She's The Witch of the Waste and she's got bad taste"|
|Priority||Metatype - E |
Attributes - B
Magic/Resonance - A
Skills - B
Resources - E
A tall, gangly vampire woman with pale skin and dark hair. A Mystic Adept and Manipulation Hedge Witch with a perpetual look of disdain and disgust on her face. She uses her hedge magic as well as her adept abilities to bring death and pain to the heretics who disavow the goddess. Or at least she did. After doing some learning and making some friends, she has abandoned that road. While she can still be found dressed in her habit and veil, she is no longer faithful to the Goddess. She has paradigm shifted to Chaos Tradition. The Witch of the Waste will make a name for herself on her own terms.
Find Josephine Demirah Salvitora
Restore the children of the Goddess to glory
Make everyone involved the cult's destruction BURN
Kill Juniper Riveras
Find a way to pay back her friends who have guided her from a bloody path
Stop the coming of the Horned God and deal with Teldragon. For good.
Do some good in the world
Learn to be happy. For once.
Uncover Hyde's Plot.
Artemisia Vladislava was born to a wealthy family whos wealth quickly diminshed and diminshed until they were a destitute estate. As her parents and siblings wasted away on the streets, Artmisia found herself a new home and new family in the form of an up-and-coming cult. The Children of the Goddess.
Common Wicca holds the belief of two deities. One is the Horned God and the other is the Great Mother goddess. The Children of the goddess held a different belief. They believed that when the time when magic came to the world was the time when the Horned God fell. There is only one deity now, the Goddess. She is earth and nature, she is magic, she is humanity.
The Children of the Goddess subscribed to this new view of Wicca and quickly gained new devotees. The cult was lead by a charismatic vampiress named Josephine Demirah Salvitora. Artemisia was smitten, both by Salvitora and the cult in general. She gladly pledged her life in service to the one Goddess and to Salvitora. The cult's power grew, with Artemisia spending more time learning her vampiric manipulation magic. She acted as an enforcer and assassin, silencing those who would rise against the children of the Goddess. One day, she took a clip of bullets to the gut before collapsing. Salvatora turned her, saving her from the cold beyond bringing her back so she may serve the goddess even longer.
The years pressed on and the Children of the Goddess's power grew. They remained in the Shadows, only 50 true devotees and Salvatora but with wealth and money and power. And enemies. One day, when Artemisia was returning from an out of Seattle "Correction" mission, she reutrned to the cult's head quarters to find it destroyed. 48 corpses. Traces of ash outside but that couldn't be Salvitora. No, she would never die like that. The attack seemed to originate from one of the secret entrances, sealing the members in and catching them un-prepared. A clean sweep except for one. They had been sold out. The only ones whos corpse was not present were Salvitora (Right??) and a member named Juniper Riveras. She was the one who sold them out. She would die.
Penniless and with only a filthy, heretical krime shotgun she found on the street (loaded with power ammo, disgusting) Artemisia would hunt down the ones who destroyed her home and put an end to them. If that means she has to put up with an obnoxious and heretical suit named "Ace Powers" then she will do what the Goddess wills.
Run Events and Paradigm Shift
After some time in shadows, gaining health and power as a mage, Artemisia was approached Teldragon, a guidance spirit who offered her the location of Juniper Riveras. During the events of Bodies Down the Riveras, she tracked down Juniper Riveras and killed her, before returning Teldragon a spirit formula of great power. Riveras's last weird's were that she served 'The One Who Is Horned'. Dead Gods Stir.
After more time in the shadows, Artemisia was contacted by Teldragon again. Another piece of spirit formula and an offer she could not refuse. The location of Josephine Demirah Salvitorah. The job was done (Finding the Author) and although they hid the formula from Teldragon after realizing it was the formula to the dead Horned God, Artemisia was still given the location of Josephine. New Orleans.
After acquiring transportation (Smuggler's Strife), Artemisa, Cricket, Koschei, and Sweetie Sinful found their way to New Orleans, with Artemisia telling them it was crucial to the Dead God's Stir plot. Over the course of Bayou Bonanza, the fellow runners saw through Artemisia lies and questioned her about her true quest, which she divulged. They helped her track down a hospital in the Bayou that had been converted into spirit possession-experimentation-sight/Cult base. It was there, for the first time, Artemisia found herself face to face with Josephine. The cult leader offered her a place in the children of the Goddess. A home. Safety. A greater purpose. Artemisia though to what her friends had told her. She was not a weapon of the Goddess. She would not be bound. So she shot Josephine with a rocket launcher.
After returning to Seattle, she was under great amounts of mental stress. The sight of her completely platonic cult leader dying at her hands had rattled her to the core. Then she was offered a job. One Mikey Coin wanted her assistance helping his friend acquire ritual components. She assisted after her mentor spirit, Boudica, egged her on. She enlisted Cricket's help and the two acquired the components save for one, the heart of a great beast. As the two sat in a cafe, going over possible next steps, a troll was launched through the window as basilisks scrambled across the street. After the lizard were taken down, Riley (the troll) was just beginning to thank the two of them when he was hit by a truck. More basilisks swarmed out, as well as some sort of possessed goat-man and a woman that looked uncannily like Josephine stepped out. With a rocket launcher.
In the ensuring chaos, a great deal of lizards were slain, a goat man was exploded, Cricket almost died, a truck was hacked and at the end of it, Artemisia pumped 22 rounds of ammunition into the body of the Josephine look alike and fell to her knees sobbing. Seeking a change of scenery, she asked Cricket to let her stay at the Iceberg hotel. The oni hacker agreed.
After staying at the Iceberg for a few days and bonding with the leader of the Hellraisers (Barracuda) during the events of The Harker Gambit (almost dying will do that to you), she received yet another call. A basket of fruit and blood jam with a mysterious letter. After enlisting Barracuda's help, the two set off to the location listed within the letter, fully expecting an ambush. They found a path covered in riddles, the astral echo of King Beef and eventually came face to face with the Goddess herself (or at least a third of her) The two talked and the Goddess seemed to be making sense, even telling her that Josephine was still alive. Until she made a crucial mistake. She said that Artemisia's magic was her gift.
Barracuda called to her from the sidelines, telling her that her magic was not a gift. That little push of support was all she needed. She was sick and tired of others laying claim to her. So she told the Goddess. She told the Goddess that her hold on Artemisia had come to an end. That she didn't get to claim ownership of Artemisia's magic, of her blood. That through her own force of will, she made that power her own. That Goddess turned to a burlap scarecrow as her garden vanished and the 2 adepts escaped. As they made their way back, Barracuda offered her a place in the Hellraisers, which Artemisia politely declined. She would not be beholden to any organization any more. When they returned, the exhausted Artemisia began the process of a paradigm shift. The Witch of the Waste would live as she pleased.
Narrative Significant Qualities
Mentor Spirit (Fire-Bringer): Artemisia's mentor spirit is not a conventional one. As she began to dive further into her own magic, the mentor appeared and simply ... shadowed her. To her, it takes the form of Boudica, clad in armor and carrying a spear but with a lethal wound in her neck. Boudica does not speak, simply shadows her, always watching, always present in the corner of her vision. Silently judging. Despite Arti's denouncement of the dead warrior queen, her presence is no doubt a good influence that pushes her to not only make the world a better place but to free herself from her own shackles as well.
Hedge Witch + Dedicated Spellslinger + Taboo Transformer: She learned a bizarre offshoot of pagan magic, focused on manipulation. She used to use blood and bone and entrails in her spells. Nowadays she likes lavender and shards of onyx or smoothed down broken glass.
Strive for Perfection + Sharpshooter: A former cult assassin, she learned to make every shot count.
Perfect Time + Shoot First: Perhaps due to her vampiric speed and reflexes or her years spent killing, time seems to slow down when the bloodshed begins.
Vendetta: The Horned God and His followers must die
Dependant (cat): She has a spoiled little cat named King
Prejudiced: Those who stray from the path of the goddess are filthy, though the mother loves her creation equally these ones never fail to disgust her
Simsense Vertigo: Technology strays from the path of the goddess.
Creature of Comfort: I'm used to a life of comfort in a powerful cult. I am now destitute.
|Name||GM||Metaplot||Date of Run|
|Infrastructure Theorem||Asmodeus||Hail to the Pumpking||11 October 2082|
|On Angel's Wings||PatGriffin||Call of the Shadows||17 September 2082|
|Halluncination Nation 4: Newt Fucking Dies (This Time For Real)||PatGriffin||Call of the Shadows||13 September 2082|
|Breaking Up The Nest||PatGriffin||15 August 2082|
|Shut up and take his Money!||Syphilen||2 August 2082|
|The Harker Gambit||Sarcarian||17 July 2082|
|Smuggler's Strife||Niven||2 July 2082|
|Bayou Bonanza||PatGriffin||Dead Gods Stir||2 July 2082|
|Ancient Idioms||Asmodeus||Light the Shadows|
Temple in the Shadows
|30 June 2082|
|Finding the Author||PatGriffin||Dead Gods Stir||17 June 2082|
|Spitting in the Eye of Progress||Archtmag||13 June 2082|
|Velociraptor Equals Disraptor Over Timeraptor||Cutier Than Thou||The Cretaceous Clash||11 June 2082|
|Tales From the Grease Vat||PatGriffin||8 June 2082|
|House Of Pain||Asmodeus||Temple in the Shadows||8 June 2082|
|Bodies Down the Riveras||PatGriffin||5 June 2082|
|Parent-Teacher Conference||PatGriffin||26 May 2082|
|Where's the escape van||Zerre de Seattle||25 May 2082|
|Ace Powers||6||1||Fixer||Horizon Talent Agent||Musical Talent, Corporate Deals, Keep it Classy, Fake SINs, Insider Knowledge, Horizon Agent, Hired Muscle||Even|
|Teldragon||5||-5||Custom(K,N,A,G)||Guiding Spirit||Frogs in all the right places, Diviner, Infobroker, Personal Domain, Spirit Lord, I know a camera when I see one||-6|
|Commander||2||1||Custom(A,G,N,K)||Black Ops Veteran||Old school Operative, Interrogation Protocol, Smuggling and Escape Route, Extraction, Intelligence Gatherer||1|
|Esteban González||5||1||Gear||Materiel Smuggler and Acquisitions Expert||Mil-Spec Materiel, Combat Gear, Just Point and Click, Lead Spitters, Rigging Amateur, Smuggler||Even|
|Chet Hughs||2||2||Generalist||Lonestar Officer||Evidence Locker, Lonestar Tatics, Knows the system||Even|
|Sanguine Lupe||2||1||Custom(G,K,A,N)||Boss of the Direnetics||Cybernetics Expert, Bootleg Surgeon, Seamless Integration||Even|
|Pelican||2||2||Service||Smuggler||Master of the Skies, Signature Drone, Smug Smuggler, Vehicular Vendetta, Close Air Support||Even|
|Cornelius Morton||5||2||Generalist||Cartel Head||No Chains, Only Contracts, NoLa Life, Drug Cartel, I've Got Friends on the Otherside, Big Family, Drugs aren't my only games, Hungry Ghouls, Infected Community, Undertaking as a Passion, Glancing into the otherside||Even|
|Esteban González||5||3||Gear||Materiel Smuggler and Acquisitions Expert||Mil-Spec Materiel, Combat Gear, Just Point and Click, Lead Spitters, Rigging Amateur, Smuggler||-1|
|Repo Man||1||4||Custom(K,A,G,N)||Lonely Phantom||Underground Guide, Scythe Mentor, Chained Haunt, Psychometrist||Even|
|Bernie the Spider Boi||3||3||Generalist||Bug Hunter||Wounded in the line of duty, Drones, Drones, and More Drones, Bugs Spirits Expert, Cyberdecks and Commlinks, Foci||Even|
|Gord "Twitch" Rodney||1||1||Custom(A,G,K,N)||DIY Survivalist and Obnoxious Attic Gremlin||Abrasive Doesn't Begin To Cover It, Cruel And Unusual, One Errant Twitch, The Closest Thing To A Civil Engineer That Lives In Hell's Kitchen||Even|
|Sidewalk||2||2||Custom(A,K,N,G)||Free Spirit||Earth Spirits, Breaks stuff, Roads||Even|
|Hellraisers||On-Site Magical Contractor||1||2||Street Gang||Maintaining||Hell's Kitchen, Puyallup, Seattle|
Cricket - The two were tossed into mess of dead gods beginning to rise. As such, they've worked together many times. Cricket has seen the darker parts of Artemisia and uh ... offered her zen? The bug-eyed oni hacker might not view Artemisia as anything other than "That Crazy Fraggin' Nun?" but Artemisia considers her one of her closest allies and friends.
Crane - As much as Crane would like to consider Crane a heretical tin man (yes, even after abandoning the Goddess) she does admit he his rather wise. While she hates his guts, she has often come to him for advice and has even offered him a dose of the Immortal Flower to assist his raid on Renraku.
Koschei - When Artemisia started in the shadows, she was essentially a religious nut and a bitch. Despite this, Koschei made an effort to befriend the obvious vampire, offering her guidance and telling her to stop thinking of herself as a weapon. She accompanied Artemisia on her fateful trip to the Bayou and supported her throughout. They are truly sisters of the blood.
Barracuda - Despite being very clearly an unstable vampire who showed up to live in his gang's house, Barracuda was ... kind to Arti. He offered his own form of wisdom and the two swapped tales and persepctives on magic. That was before they were both almost slain by vampire hunters. With Artemisia's explosive tactics and counterspelling combined with Cuda's refusal to fucking die, each would probably have died if not for the assistance of the other. After Cuda's support during "Social Stress large woman", there is certainly trust there. He may consider her 'unstable, lost and prone to bloodlust', he also recognizes her skills.
Juniper Riveras (Eliminated) - The woman that brought down her cult. Perhaps she did not deserve to die. Perhaps she did.
The Horned God - A threat to the safety of the world. A mad god of destruction who cannot be let loose.
Josephine Demirah Salvitorah - At the moment, she does not seek out Josephine for death. If she were to return and attempt to lull her back into the fold, attempt to bind her once more, Artemisia would tear herself apart to kill her.
Rose of Sharon Howlett - After almost dying as a result of the Rose's traps, Artemisia will not suffer such an experience lightly
Dr. Jekyll - Artemisia is not a fan of serial killers that seek to bring forth the Horrors from beyond.
In Character Information
Symbols and Signatures
Stereotypical witch stuff. Flying broomsticks. Potions. Incense.
Matrix Search Table
|1||Some online fliers mentioning a ‘Children of the Goddess’|
|3||Cybereye footage of what appears to be a blur but could be a black habit with some creativity, escaping a building a few seconds after gunshots. Footage of a helicopters crash.|
|6||The Vladislava family records, along with their slow loss of wealth into debt and destitution. All of the family member’s SINs were burnt.|
Shadow Community Table
|1||A runner by the name of Artemisia. Wears all black. Uses guns, magic and Alchemy. Fraggin' creepy|
|3||Has caught some heat for wiping out several squadrons of KE, including a helicopter. Has tried to get fellow runners to join some weird cult with varying success.|
|5||Crazy vampire lady who uses manipulation magic and guns. Former cult assassin.|
Launvillia Frenfenelle Racula (R5) -Mage -Firearms + Concealed Carry -Driver’s License -Private Investigator License
While she prefers to wear fine silks befitting of one chosen by the goddess, her financial situations have led to her current outfit being tattered and frayed. Wears a classic witch hat. A veil, similar to victorian mourning garb, is worn to avoid the sun.
Even after her tradition swap, she still finds comfort in such clothes.
The default persona