|Infected Community Leader|
|Vampire Sneaky Lady|
|Can See the Future|
|Preferred Payment Method||Nuyen, Gold, Evildoers, Deepweed or Oneiro, and Secrets|
|Aspects||Visions Within the Smoke|
"I Can See The Future"
The Infected of New Orleans
Why do they even install locks?
Hollyhock is a vampire that helps supports the infected of New Orleans. She doesn't know who infected her and she doesn't really care. All that she cares about is helping the infected and downtrodden of New Orleans.
GM Guide to Hollyhock
She is addicted to both Oneiro and Deepweed and usually has a very blank stare or is lost in her own thoughts unless she is told to do something by Oracle or is called upon to a mission.
She is very mysterious and will usually respond in riddle when directly questioned about what she is doing or just keep responding to what others have said.
She has the pentient to break into places and make assumptions based on her visions given to her by divination based on the outcomes that she sees.
She is very territorial about other infected within New Orleans and will usually be standoffish with them until the infected explains why they are within New Orleans.
Her favorite chair is a giant beanbag.
She is a follower of Oracle
|Visions Within the Smoke||Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion)|
|"I Can See The Future"||Hollyhock has the divination power and can sort of see the future. Usually coming in very cryptic tidbits that she can explain to the runners.|
|The Infected of New Orleans||She is one of the heads of New Orleans' infected community and is very knowledgeable about the infected community. +2 to any rolls involving the New Orleans infected community.|
|Magician||Hollyhock is a magician and somewhat knowledgable about the magic and its application after using it for so long. +2 to any checks involving magic.|
|Why do they even install locks?||With Hollyhock seeing locks less as an obstacle and more as a stone to walk over she knows a thing or two about locks, security, and infiltration. +2 to any checks involving B&E.|
|Knowledge Checks||6 + Loyalty + Aspects - Notoriety|
|Active Checks||10 + Loyalty + Aspects - Notoriety|
|Gear Acquisition Checks||2 + Loyalty + Aspects - Notoriety|
|Networking Checks||0 + Loyalty + Aspects - Notoriety|
Player Characters with this Contact
No active characters with this contact have been found.
NPC who know this contact
Narrative Significant Runs
|Name||GM||Metaplot||Date of Run|
|Bayou Bonanza||PatGriffin||Dead Gods Stir||2 July 2082|